GAMES, LUDIC EXPERIENCE AND INVENTIVE COGNITION
COMPLEXITY AND TRANSDISCIPLINARY IN DIGITAL CULTURE
DOI:
https://doi.org/10.30962/ec.1870Keywords:
Human-computer Interaction, games, Inventive Cognition, Transdisciplinarity, LudicAbstract
This article argues that games give rise to ludic modes of operation and these modes spread throughout digital society. So,digital is not reduced to different ways of producing and distributing content, it reconfigures the production of knowledge. The text is organized in 2 parts: the first one shows how the development of the graphical user interface (GUI) was inspired by games as a way to make the GUI more interactive and playful. Since ludic and interactive practices dialogue with theories that decentralize the human and reason, the second part, seeks in the cognitive sciences a complex and transdisciplinary theoretical approach that dialogues with ludic and the production of knowledge.
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