Social networks in online games: the dynamics of social interaction within World of Warcraft

Authors

  • Telma Johnson
  • Antônio Augusto Braighi
  • Roberta Almeida
  • Ana Amélia Hamdan
  • Diego Miranda

DOI:

https://doi.org/10.30962/ec.437

Keywords:

Interação, Jogos, Comunicação Mediada por Computador (CMC)

Abstract

This article approaches the dynamics of social interaction between players of the online game World of Warcraft (WoW). The theoretical-methodological trajectory follows a relationship orientation focused on three dimensions – structure, content and function – for the apprehension of the communicative processes and practices in the WoW environment. The work, which is qualitative in nature, values the reading of the actual players concerning the factors that explain the establishment and maintenance of a social network that surpasses the limits of the game and is indeed amplified through other models of virtual socialization, which is even fortified by physical contact.

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Published

29-06-2010

How to Cite

Johnson, T., Braighi, A. A., Almeida, R., Hamdan, A. A., & Miranda, D. (2010). Social networks in online games: the dynamics of social interaction within World of Warcraft. E-Compós, 13(1). https://doi.org/10.30962/ec.437

Issue

Section

Artigos Originais